How does archive work in KeyForge?
Cards in a player’s archives are considered out of play. A player may look at their archives at any time. A player is not permitted to look at an opponent’s archives. If the ability instructing a player to archive a card does not specify where the card is archived from, the archived card comes from that player’s hand.
What is archive in KeyForge?
A player’s archives is a facedown game area in front of that player’s identity card. During step 2 of a player’s turn, after they select an active house, the active player is permitted to pick up all cards in their archives and add those cards to their hand. Cards in a player’s archives are considered out of play.
What does Omni mean in KeyForge?
The active player may trigger any ”Omni:“ abilities under their control during any of their turns, even if the card with the ”Omni:“ ability does not belong to the active house. When a player uses a creature to trigger its “Omni:” ability, the player exhausts the creature and then resolves that “Omni:” ability.
How does enhance work in KeyForge?
With the enhance keyword, Armory Officer Nel enhances a single random card in the deck with a Draw bonus icon. Then, whenever you play the card with that bonus icon during a game, you’ll be able to draw a card!
How does steal work in Keyforge?
STEAL. When an ability steals Æmber, the stolen Æmber is removed from the opponent’s Æmber pool and added to the Æmber pool of the player resolving the steal ability. If an ability steals more Æmber than a player has remaining in their pool, the ability steals only the amount remaining in the pool.
What does taunt do in Keyforge?
If a creature has the taunt keyword, any of its neighbors that do not have the taunt keyword cannot be chosen to be fought by an enemy creature that is being used to fight. In the battleline, taunt creatures are slid slightly forward to indicate their presence to the opponent.
What is steal in Keyforge?
What is enhance in KeyForge?
Each card with the Enhance keyword has added the indicated bonus icons to random cards in your deck. bonus icons have been randomly added to cards in your deck. The Mutant Cutpurse itself gets no special ability from Enhance during gameplay.
What does Ward do in KeyForge?
Ward tokens protect a creature when it is damaged or caused to leave play. Our design is meant to evoke a protection being cast on a creature. Once a creature would be removed or damaged, you take this token off instead. It’s almost like a super powerful one-time elusive.
What happens if you run out of cards in KeyForge?
It means once you run out of cards in the deck you stop. You would not shuffle your discard pile back into your deck and continue with the action.
How does steal work in KeyForge?
How does skirmish work in KeyForge?
When a creature with the skirmish keyword is used to fight, it takes no damage from the opposing creature when the damage from the fight is dealt. This applies only to damage that would be dealt by the opposing creature’s power, not by damage that is dealt by keywords or other card abilities.
Where does the Æmber go when it leaves play?
Players may not spend captured Æmber. When a creature with Æmber on it leaves play, the Æmber is placed in the opponent’s Æmber pool. Unless otherwise specified, Æmber is placed on the creature that captured it. Some card abilities cause a player to gain one or more chains.
Where does the captured Æmber go in RuneScape?
Captured Æmber is taken from an opponent’s Æmber pool and placed on a creature controlled by the capturing player. Players may not spend captured Æmber. When a creature with Æmber on it leaves play, the Æmber is placed in the opponent’s Æmber pool. Unless otherwise specified, Æmber is placed on the creature that captured it.
How many Æmber do you need to forge a key?
The base cost to forge a key is six Æmber. This cost may be modified by card abilities. The modified cost is referred to as the current cost. Damage a creature has taken is tracked by placing damage tokens on the creature. If a creature has an amount of damage on it equal to or greater than its power, the creature is destroyed.
When is captured Æmber taken from an opponent’s pool?
If two card effects are simultaneously instructing a player that they cannot do something and that they may do something, the “cannot” effect takes precedence. Captured Æmber is taken from an opponent’s Æmber pool and placed on a creature controlled by the capturing player. Players may not spend captured Æmber.