updates | June 04, 2026

How many copies of a card can you have in a deck?

four
Now you’ll need to decide on how many of each card to put in. You can have up to four of any card, such as creatures and spells, in your deck. It’s important to note the ‘up to’ part of that rule because you won’t always want four copies of a card in your deck.

Can you have more than 4 of the same card in a deck?

Description and history. A regular deck needs a minimum of 60 cards and there is no maximum number of cards of a deck. There is a maximum of 4 cards with the same name in each deck. The only exceptions of this rule are the basic lands or if a card’s text contradicts this rule (such as Relentless Rats).

How many copies of a card can you have in Magic?

four copies
It also breaks one of Magic’s most basic rules: So long as it’s not a land card, you’re only ever supposed to have four copies of a single card in any standard Magic deck. Unless that card is Persistent Petitioners.

Can a commander deck have more than 100 cards?

A Commander deck is 100 cards and you can’t have more than one of any card that isn’t a basic land. That means it’s a little bit harder to try and optimise than most formats, but that’s also a big part of its charm. The commander also dictates what colours you can use in your deck.

How many lands should be in a 60 card deck?

24 lands
The basic rule of thumb is that you play 17-18 lands in a 40 card deck, and 24 lands in a 60 card deck. If you are playing more than a couple cards with mana costs of five or higher, increase the number of lands.

How many creatures can be in a 60 card deck?

For anyone’s first deck, I recommend a good balance of creatures coupled with other cards. If you’re playing with 23 lands, I think about 20 creatures to 22 creatures is a solid place to be. This will put you at 43 to 45 cards out of your minimum 60 and help to ensure that you’re not just swept off the table.

How many creatures should be in a 60 card deck?

How much removal should be in a Commander deck?

So, we’ve covered the best board wipes in Commander — but how do you decide which ones to run in your deck? Generally, your deck will want four to six board wipes on average. You shouldn’t need more than that unless you’re playing control, or if you have a way to win that doesn’t involve combat damage.

How much land should be in a 40 card deck?

For a control deck, you’ll be looking at around 18 lands in your 40-card deck. If you’re playing an army of small creatures, you’ll likely only need 15. It’s also worth always sticking to the 40-card minimum because then you have a far higher chance of pulling out your best cards during each game.

How many lands does my deck need?

The basic rule of thumb is that you play 17-18 lands in a 40 card deck, and 24 lands in a 60 card deck. If you are playing more than a couple cards with mana costs of five or higher, increase the number of lands.

What’s the maximum number of cards you can have in your deck?

The Maximum of 3 Rule states that between your Main Deck, Extra Deck and Side Deck, you may only have three copies of one card of the same name. Here are some examples:

How many types of cards can you make?

If you say that you run at least 20 of those, then those two games have decks with around 40 playable cards. With 4 copies allowed, that means you could make a deck with just 10 types of a card. I sometimes wonder if that is too few.

How many copies of Umi can you have in your deck?

You cannot have three copies of “A Legendary Ocean” and three copies of “Umi” in your deck. ” Proto-Cyber Dragon ” only has its name treated as ” Cyber Dragon ” while it is face-up on the field. It is not illegal to have more than three cards on the field with the same name; the rule only applies while the cards are in the Deck.

What’s the maximum number of copies of a card you can play?

And today let’s kick things off at the top end with the maximum: four copies! Playing four copies of a card is your maximum—and naturally, that means these are the cards you are most likely to draw in a game. These tend to be cards that are some of the most important and integral to your strategy. What are some reasons that might be the case?