updates | June 22, 2026

What happens if you phase out a Commander?

If you phase out a commander, such as with Vanishing, and have Stasis in play, their commander will be out of play until stasis is removed (phasing happens during the untap step, so Stasis prevents their commander from phasing in).

How do you deal Commander damage?

A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player’s commander, any damage that commander already dealt is still counted).

Can a Commander be removed from the game?

If a player’s commander would go to the graveyard from anywhere, he or she may choose to remove it from the game instead. A player may play his or her commander from the removed from the game zone for its normal costs plus an additional 2 for each previous time it has been played this way.

Can you control two commanders?

A player can have two commanders if both have partner. Because both commanders start the game in the command zone, the remaining library is only 98 cards. Your two commanders are treated individually for all other Commander rules.

How do I permanently delete a Commander?

There is ONE way to get rid of a Commander 100% permanently. First, gain control of your victim commander of choice. Then, cast a creature with phasing. Next, make a token copy of your creature with phasing, or enchant a token with [[Vanishing]].

Can you steal someone’s Commander?

Each commander deals its own “instance” of Commander damage. Commander damage only cares about being dealt damage by the same commander. This means that, yes, you can steal someone’s commander and deal Commander damage with it.

What are the rules for the commander game?

Play Rules 1 Players begin the game with 40 life. 2 Commanders begin the game in the Command Zone. 3 If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put

Can you take control of someone else’s commander?

Yes, you can take control of someone else’s commander. The rule about returning the commander to the Command Zone reads (emphasis mine): 903.9. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead.

What is the rule for returning a commander to the command zone?

The rule about returning the commander to the Command Zone reads (emphasis mine): 903.9. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event.

What is the commander damage rule in magic?

Today, we’re going to look at one of the unique rules for commander: the commander damage rule (formerly known as “General Damage” when Commander was EDH).