news | June 07, 2026

How do you get bonus troops in risk?

If at the beginning of a turn a player controls all territories on a continent, the player receives a bonus sum of troops equal to the number listed on the game board next to the name of that continent.

What happens when you conquer a continent in risk?

If a player controls all the territories in a given continent, he receives bonus armies at the start of his turn. These bonus armies give him a considerable advantage. Controlling Asia brings in 7 bonus armies a round, Europe and North America 5, Africa 3, and South America and Australia are each worth 2.

Can you trade troops in risk?

Note: At any time during the game, you may trade in Infantry pieces for the equivalent in Cavalry or Artillery if you need to, or wish to. Each of your turns consists of three steps, in this order: Getting and placing new armies.

Can you trade cards in risk?

5 Can I give/trade Risk cards away? While not explicitly outlawed by the rules it is generally considered against the spirit of the rules to donate cards to another player, trade cards with other players or simply throw cards away.

How many troops do I get in risk?

The number of armies that begins the game depends on the number of players: 40 armies for two players: 35 armies each if three players; 30 armies each if four players; 25 armies each if five players; and 20 armies each if six players.

What is the best continent to take in risk?

That risk can be measured by the ratio of continental bonus armies per border territory. North America has the most favorable ratio. Africa is easy to invade but difficult to hold. The amount you need to commit to its defense make it a particularly unsafe Australia.

How many troops start in risk?

How many troops can you move in risk?

There is no limit to the number of armies you may place onto a single territory. To complete game SETUP: 5. Shuffle the pack of RISK cards (remove the Mission cards) and place it, face down, by the side of the board.

Can you turn in two sets of cards in risk?

You may use more than one card on a turn, but only one card per battle. Once you stop attacking the territory in question, put the RISK card back into your hand for future use. You may not use a RISK card in this manner when defending a territory.

What is the best continent in risk?

How many armies do you get when you turn in Risk cards?

For the first set of cards you turn in, you receive 4 armies; 6 for the second; 8 for the third; 10 for the fourth; 12 for the fifth; 15 for the sixth; and for every additional set thereafter, 5 more armies than the previous set turned in. If you have 5 or more Risk cards at the beginning of a turn, you must turn at least one set of them in.

How are armies distributed in Risk board game?

Risk requires planning before the game can begins. Initial placement of armies determines battles later in the game. To begin, select a color. Depending on the number of players in the game, distribute number of armies accordingly. * 2 players distribute armies differently. Classically, players got 50 armies each.

How many continents are there in the game of risk?

The game of Risk comes with a foldable game board, a set of 72 cards, and various army tokens. The Risk board has 6 continents — North America, South America, Europe, Africa, Asia, and the Australian Archipelago — and 42 countries.

How are matches traded in in risk the board game?

Trading in Cards for Armies: Matched sets may be traded in for more armies based on the total number of matches traded in. Keep matches face up under the board for quick reference. Following the sixth set, each additional match traded in is worth an extra 5 armies.