How does Commander color work?
The Commander’s colour identity restricts what cards may appear in the deck. A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.
Does your Commander have to be multicolored?
Though the wording of the rule is poor, saying the mana symbols need to appear on your commander, the truth is that the commander must have the color identity of those symbols, which includes the color identity of the back of a flip commander, color setting text on the card (which is obsolete) and the color identity …
Where does the color of a commander card come from?
A card’s color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander.
Why are commander cards so slow in constructed?
Normally, in Constructed formats, players take a card’s mana cost into consideration, but for Commander this is less of an issue. This is because Commander is generally slow. Larger numbers of players lead to longer games, players start with 40 life, and decks are less consistent.
Is it better to play Black or blue in commander?
Yes, this does make deck building easier and less complex, but it also takes away certain combos and cards that you can only play in multi-colored decks. When playing mono-black you don’t have access to Counterspell, but if you switch over to mono-blue you lose out on Vampiric Tutor. The solution to this is simple, play a blue and black deck.
What makes commander different from all other formats?
The possibility of casting cards like this (fairly) is what makes Commander such an interesting, dynamic and unique format. The other colors more or less follow suit. The best cards outside of Commander usually don’t measure up in the world of 99 cards.