updates | May 09, 2026

Is it hard to get a job as a game artist?

Writers.

What skills do level designers need?

Level designer jobs involve long hours, the ability to meet deadlines, strong communication skills, and a good work ethic, as well as consistent, meticulous attention to detail. Level designers are also part-writer and part-programmer, so it is important for aspiring designers to embody those skills as well.

How much does a call of duty employee make?

Activision Blizzard Salaries By Job Title While the average employee salary at Activision Blizzard is $78,972, there is a big variation in pay depending on the role. Some of the positions that earn high wages at Activision Blizzard include technical director, global brand manager, art director, and data scientist.

Is esports a stable job?

Being an esports athlete is a viable career in some cases – if you play the most popular games and you are really good at it – but it can be even better. In the future, more games will hopefully gain popularity and people from around the world will be able to build their careers in the esports industry.

How hard is it to get a concept art job?

Concept art is repetitive, it’s labour-intensive. It is hard to get good at and harder to get a job in. In fact, you could even argue concept art isn’t really art. But it’s also a pretty incredible job, and plenty of people want to get into it.

Why is concept art so competitive?

But let me tell you this: Concept artist is THE MOST competitive position in the industry. THE MOST. Because it’s often perceived to be the most fun job, with most creative freedom, every artist’s dream. The companies know it, they get to pick and choose, and they only get the best.

What makes a good level designer?

Good level design is not afraid to take risks with the pace, aesthetics, locale and other elements to create an experience that is fresh. Good level design creates efficiencies through modularity, bi-directional gameplay and integrated, exploratory bonus objectives that make use of the whole play-space.